They offer the chance to earn glory and gold by fighting alongside them, though they have some dark secrets of their own. They can trace their history beyond the founding of the city. The Companions are a group of warriors based out of Jorrvaskr in Whiterun. Talking to the city's many inhabitants will likely yield a short and easy quest for you to complete. This quest brings you in contact with a Daedric Prince and promises a powerful Daedric artifact as its reward. This quest focuses on the conflict between the Gray-Manes and Battle-Borns. LOOT identifies an unclean plugin by comparing the installed plugins CRC value against the CRC values for known unclean versions of that plugin. You need to free a citizen from unlawful imprisonment. I cant get the loot application to run through mod organizer I add the binary like I do with the rest of the utilities for skyrim (tes5, wyre bash, etc. You get to choose which side to take at the conclusion.Ī priestess of Kynareth asks you for help in restoring the Gildergreen, a tree found in the center of the Wind District that is central to the Temple of Kynareth. Larger drop tables and more magical affixes/suffixes would hardly be a taxing addition to the game.You are tasked with finding a Redguard woman hunted by Aliki'r Warriors sporting iconic curved swords. Skyrim wouldn't lose anything by having more enjoyable loot. The great part about random loot is it doesn't affect the gameplay, it just makes the journeys and quests have more random positive reinforcement. But as it stands now, the poor itemization is a large reason for why I'm not playing the game anymore.Įdit: A few people seem to think it's not just not the kind of game. So what's my point? I guess I'm just wondering if other people feel the same way as I do- general surprise at the lack of attention/love given to this critical part of an RPG. No good random loot = much less replayability This means every time you play this questline, you're going to wear the same items- unless you purposefully gimp yourself. In fact, most of the gear has affixes that literally NEVER drop (backstab dmg, walk quiet, etc), so it's impossible to upgrade through random drops. During this entire quest line, I found no loot that ever exceeded the base sets I was given. 15 hours of playtime? If you do just it, fast travel, and don't poke around too much. At some point, you're sent to the west to grab an ancient warrior's gear. Then at the end, you get cicero's armor- which replaces your entire armor set from before. You get one interesting dagger somewhere in the middle, which is nice. Instead of spreading out item rewards, you get an ENTIRE set of armor as soon as you join. I mean, consider the DB questline with regards to items. Quest rewards are generally alright (though usually given in clumps), but random loot is garbage. All this combined means that looting creatures is a boring chore (just picking up whatever is above your value/weight ratio), instead of the fun slot machine it is in other games. Other things like magicka/stamina drains are completely unnoticeable and therefore not fun or desirable. 3 kinds of damage, soul trap, absorb health. Really, 6 pieces of armor and 2 weapons? This is just sad! Why are bracers in the same slot as gloves? Why no leggings? Shoulderpads? More than one ring? Belt? The weapon affix pool is also just depressing. This lack of drops is also influenced by the few armor/weapon slots. But what fun is it revisiting the same vendor over and over hoping for an item you can use? Or crafting 300 iron daggers so you can get a new sword? The lack of interesting drops takes away a lot of fun in clearing areas. Vendor loot is much more diverse and crafted loot is obviously 100x more dependable. This is because each commonly found creature has a pathetically limited drop table (draugr = the same weapons over and over, iron shield, bone meal, gold, occasional gem/pot, mages = the same robes and hoods over and over, occasional staff/pot/gem)(and of course, gem just means gold). There'a s secret item around every corner, just waiting to be found, whether it's a new suit of armor, a magic weapon, or a special trinket. When was the last time a creature dropped something you used? Even early on in the game, loot upgrades are extremely rare. Skyrim is all about exploration and dungeon-crawling to find the best loot in the game, and that's a major part of the fun. Lake Honrich A lake which can be found beside Riften. But the loot is just plain awful it takes a lot of fun out of the game for me. Lake Ilinalta This is one of the most soothing places of Skyrim. Especially unique cave structure every time, very refreshing. I love exploring and finding the huts and shrines and caves and such.
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