![]() ![]() Fixed an issue allowing Players to hide inside of cash drops.Fixed visual issues with various elements across Verdansk causing them to disappear at certain angles or allowing light to shine through them.Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.“Microchip” Legendary TEC-9 (BOCW) Blueprint.“Geomatik” Ultra EM2 (BOCW) Reactive Blueprint.“Pincer Spike” Legendary Combat Knife (BOCW) Blueprint.“Death Angel” Legendary DMR 14 (BOCW) Blueprint.“Maple Leaf” Legendary Handgun Charlie (BOCW) Blueprint.“Noble Knight” Legendary Sniper Rifle Charlie (BOCW) Blueprint.“Low Rider” Legendary Groza (BOCW) Blueprint.“Silent Roar” Legendary Streetsweeper (BOCW) Blueprint.“Tropic Punch” Epic TEC-9 (BOCW) Blueprint.“Red Torpedo” Legendary Krig 6 (BOCW) Blueprint.“Death Touch” Epic EM2 (BOCW) Blueprint.“Silent Reel” Legendary Milano 821 (BOCW) Blueprint.“Flash Tattoo” Epic QBZ-83 (BOCW) Blueprint.“Toad Nugget” Legendary Bullfrog (BOCW) Blueprint.“Battle Bronze” Legendary XM4 (BOCW) Blueprint.“Tea Time” Epic Magnum (BOCW) Blueprint. ![]() “Great Emperor” Legendary FFAR 1 (BOCW) Blueprint.These changes aim to place some of the most powerful Secondary Weapons at a power level that is more in line with other Weapons of their class.īelow are some of the elements included in the Season Five Battle Pass: Handguns were fortunate enough to evade the initial balance overhaul. This change only applies while using the Sorokin 140mm Auto.This change only applies while using Akimbo.This type of sightline obstruction can be frustrating when attempting to effectively track enemies. When making large, sweeping motions while aiming down sights with the OTs 9 (BOCW), players could find most of their front iron sights obstructed by the rear iron sights. This change is intended to place some of the power of the Submachine Gun Charlie (MW) behind a mechanical requirement - making it a little less forgiving. Upper Torso Damage Multiplier increased from 1 to 1.1.This change will make the Fennec (MW) viable at slightly further distances. The Fennec (MW) has struggled to gain footing due to some glaring weaknesses. While its magazine capacity does hold it back, its TTK potential has remained well outside of the range we have been targeting. The AS VAL (MW), following our balance overhaul, retained one of the fastest, easily achieved TTKs in the game. However, we do feel there are some outliers in the Assault Rifle category that have been top tier long enough that it is now appropriate to reduce their power level to give other Weapons some time in the spotlight. We are generally pleased with the state of balance and we do not think anything needs to be immediately addressed. Fixed several issues related to the Tempered Perk.Fixed an issue that was preventing some players from receiving rewards after completing a Contract in core BR.Fixed an issue causing all Players in a lobby to be placed on the same team.Fixed an issue preventing several CDL Viewership Calling Cards and Emblems from appearing in Warzone.Fixed an issue preventing AFK Players from being removed during Payload matches.Fixed an issue causing the second Objective in Kitsune’s “Security Expert” Operator Mission to not track properly.Fixed an issue causing the Science and Psychedelic Camo Challenges to not track properly on any BOCW Shotgun.Fixed an issue causing the fourth Objective in Beck’s “Calm, Cool, Collected” Operator Mission to not track properly.Fixed an issue causing the “Pumping Iron” Prestige Challenge to not track properly. ![]() ![]()
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